The Use of Image Manipulation to Process Emotion and Improve Clinical and Patient Centered Outcomes for Individuals with Pain
Invite Only VR: A Virtual Reality Game-Based Tool Focused on the Screening, PRevention, and Intervention of E-cigarette Use and Mental Health Concerns in Adolescents
Playspace: Faster, Easier, and More Reliable Cognitive Testing in Behavioral Health at Scale
Building a Data/Risk Analytics Dashboard to Identify At-Risk Teens Through Videogame Play